However, the difference in performance is not large, and Frenzy is an acceptable substitute. The extra 5 damage on Special activation from Spurn is consistently useful, making it the best choice for Spd-based damage reduction in most modes. The ideal B skill is Spurn, as Frenzy ’s secondary effect of Desperation 2 is only active on player phase, and this build is primarily designed to function on enemy phase.If she is primarily used against melee foes, such as when paired with an ally using A/R Far Save, then another A skill can be used instead to boost her stats, such as Atk/Spd Solo. The ideal A skill is Distant Counter if Charlotte is being used to tank all types of enemies, as it allows her to counterattack ranged foes.If she is receiving such support, a 3-cooldown Special like Luna or Sol can be used instead. A 2-cooldown Special like Glimmer or Noontime is ideal if Charlotte is not receiving support from a unit that grants Special cooldown such as Summer Hilda, Glimmer for extra damage or Noontime for healing. While Charlotte’s defensive stats are low, her great Atk, Spd, HP, and ability to use Spd-based damage reduction B skills allow her to function well as a tank.Sacred Seal: Mystic Boost / Atk/Spd Solo / flexible Passive C: Joint Drive Spd / Pulse Smoke / flexible Brash Assault is also an interesting option that pairs well with Frenzy, allowing Charlotte to gain a guaranteed follow-up attack when she is at 50% HP or less, and also make that attack before the foe can counterattack because of Frenzy. 9 Atk and Spd is the largest boost available from a Seal at time of writing. The seal is flexible, with Blade Session being a great option that boosts Charlotte’s Atk and Spd by either 3, 6, or 9 on player phase depending on whether 0, 1, or 2 or more allies are alive and have ended their turn before she acts.Other skills such as Odd Tempest or Even Tempest can also be useful to give Charlotte more mov on certain turns. For Galeforce, it will not be charged fully without significant help from other units using skills like Infantry Pulse, but the extra charge is still helpful. For a 2-cooldown Special like Glimmer, with its cooldown reduced by 1 by Fair-Fury Axe, this means she charges it fully and can immediately activate it in her first combat. Time’s Pulse is a great option for all builds that charges Charlotte’s Special by 1 at the start of her turn, if it is at its maximum cooldown. It is generally not the best option outside of that context. Wings of Mercy has use on Galeforce teams, if Charlotte needs to teleport next to another unit that is below 50% HP. Because of this, Null Follow-Up can also be a solid option that allows Charlotte to break through those skills and prevent foes from guaranteeing follow-ups against her. However, it does nothing to guarantee a follow-up or prevent follow-ups being blocked by skills such as Wary Fighter. Frenzy is a solid option that reduces Charlotte’s damage taken by up to 40% depending on the difference between her Spd and her foe’s, while also allowing her to follow-up before her foe counters if she is below 50% HP.
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